August 2023 Progress Update


Whenever I could sneak in a few hours this past month, I have been overhauling Ménage à Moi. And no, not like before, I mean the way I should have done it. My documentation has been a mess that I've kept piling more stuff onto. It was filled with deprecated ideas I didn't delete, characters having conflicting traits, incomplete or unnecessary scenes, etc. I treated the writing portion of AVN development with the same mindset I used for rendering, which was "If I can learn Daz, surely I can learn to write the documentation for this project."

Except, I didn't learn Daz in a vacuum, there were a bunch of lovely devs who helped me along the way. I did have an assistant writer earlier this year, but they were following my lead while I was chasing my own tail. I needed someone with experience in AVNs and who intimately understood the production pipeline of them. Someone who could also point out what I needed to look at and develop so I could lay a proper foundation to build on. Fortunately, I found that someone. They worked as a writer for 3 years on a completed project ranking in the top 50 (sorted by likes) on F95.

We are still in the early part of this overhaul process, but I can give a glimpse at one thing recently finished. The character shown in this post isn't a new one, it's a redo of Carey's model.

I was never satisfied with the previous version's appearance, but I forged ahead with Carey's original version because I wanted to make progress at the time. Also, much like the model, I pushed ahead with writing her as a character to my (eventual) detriment. This new version better aligns with my design goals and reworking her helped take a huge step towards refining the other characters as well.

Note that not everything is being redone. Carey is the only one whose appearance was completely reworked from the ground up, the rest of this overhaul is mainly related to writing. I'll try to reuse as many renders as I can to try to reduce the wait until the next release, but some will need to be remade.

To properly set expectations, I'm still limited by ongoing real-life issues at the moment. However, I'm expecting some changes happening hopefully soon that will free up more of my time. While there won't be any Behind The Scenes posts for the time being, I will drop another progress update next month. See you all then.

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